Power Play

A Breakout Game for the Classroom


ABOUT

The Power Play classroom game is an educational tool that turns individual classrooms into academically-focused escape rooms. The game provides a hands-on learning experience and teaches the Four C’s of 21st Century Learning: critical thinking, collaboration, creativity and communication.

Time: 45 Minutes

Agents of Safety

Electrical Safety

Story

Attention citizens – the Agents of Safety need your help! The evil, indecisive scientist Dr. Maybe has unleashed his henchmen all over the city to create dangerous electrical situations. Most members of the Agents of Safety are busy trying to stop Dr. Maybe, so it’s up to you to learn all you can about electrical safety and clean up Dr. Maybe’s electrical messes. You only have 45 minutes to solve these puzzles, so it’s time to get to work. Good luck!



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All's Well that Eats Well

Fitness and Nutrition

Story

The Prince of Goodgarden has become an influential ambassador for the city’s healthy way of life, steadily developing a well-rounded practice of eating nutritious foods and exercising, and working to cultivate new opportunities for the wellness of citizens. But this week, a candy and bake shop called “Sometimes Sweets” just opened, and the prince’s notorious sweet tooth has returned with a vengeance. Frequenting the shop too much has sent him down a slippery slope of eating an unhealthy diet and not getting enough movement, and now he’s turned back into the Greast! You must locate where the 5 healthy food groups have scattered from the Greast’s wrath and use the Restorative Health Elixir from the witch’s spell book to get him back on track to a healthy lifestyle – and turn him back into a prince!

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The Aqua League

Water Conservation

Story

The Aqua League needs your help! The evil villain, Polly Lution, is wasting water all over Greeley, and threatening the South Platte River and the Cache La Poudre River with pollution. By learning the different ways water is wasted and polluted, being well-informed about the water cycle, and learning how our lives depend on having clean fresh water available, you can make yourself eligible to join the elite team of water-saving heroes, The Aqua League. Solve the puzzles to unlock the secrets of water stewardship and help to defeat Polly Lution.

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The Blue Flame

Natural Gas Conservation

Story

The crew aboard The Blue Flame is in trouble! Star Command has received a distress signal coming from an uncharted planet at the center of the galaxy. The planet is so uncharted that its exact location is unknown. By solving the puzzles and problems left behind by Captain Argon and his crew, your student space explorers can unlock the Power Play boxes and complete the mission to save The Blue Flame and her crew.



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Electrana

Energy Efficency

Story

The Energized Guyz need your help! There is big trouble at the headquarters of The Energized Guyz, a league of superheroes who track down and eliminate energy waste. One of these heroes, Electrana (aka Ella Hollingsworth), has gone missing. She has left behind a couple of locked boxes and some mysterious documents, which might be clues to her whereabouts. With Electrana out of his way, The Energized Guyz’ nemesis, Professor Ohm, has been wasting energy all over the community. Your students must form a task force to find Electrana and help put a stop to Professor Ohm’s energy-wasting ways.

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The Knights of STEMalot

STEM

Story

Sour Ron is back and sourer than ever! In the land of STEMalot, where science, technology, engineering and math are a huge part of everyday life, students graduate from Knight School to become wizards of STEM and play important roles in the community. But Sour Ron has discovered that he must pass gym class before he can be a true Knight of STEMalot! In a fit of rage, he has stolen the six simple machines from the Realm of the Six, causing everything in STEMalot to come to a halt. How can Carmen move around the Realm without wheels? How can Cleaver and his industrious beavers construct buildings without levers? As a knight-in-training in STEMalot Knight School, it’s up to you to retrieve the six simple machines and restore order to the Realm of the Six.

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Mad About Money

Financial Literacy

Story

What started out as a fun field trip has developed into a nightmare! Your class thought they were taking an informative (if slightly creepy) tour of Dr. Professor’s laboratory, but it was all a trick. The slightly-mad scientist wants proof of your money smarts before he will allow you to leave the lab. His sinister and dastardly Yike-Bike Ray (patent pending) is set to go off in 45 minutes. If you can’t solve the doctor’s puzzles and unlock the box, you’ll never shut the ray down in time. Everyone will be turned into some variety of bicycle – possibly forever! The challenge starts now. Good luck!

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Mind Masters

Mental Health and Wellbeing

Story

Attention civilians – James Blonde and the Mind Masters need your help! The villainous MindMeddler was defeated, but now a Copy Cat has popped up... and she has claws! This negative nuisance is determined to fix everyone's mindsets and it’s up to you to stop her! Use your positive thinking and resilience skills to prevent a catastrophe. You only have 45 minutes to solve these puzzles, so it’s MEOW or never! Good luck!



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Ready or Not

Emergency Preparedness

Story

Penelope Planner’s aunt, Ima Scientist, has accidentally unleashed a disaster ─ Calamity Dwayne. Penelope doesn’t know what Dwayne will become, but fortunately, she has created a plan for handling dangerous situations like hazards, emergencies and disasters. Unfortunately, the plan is missing, lost in Aunt Ima’s laboratory, the Inventatorium. Penelope needs your help finding the plan so that you’ll all be prepared when Dwayne strikes. You have 45 minutes to solve the puzzles in Aunt Ima’s lab, find the plan, and be prepared. Good luck!

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